Clues gravitate to me like fish to a hippo's unmentionables, so maybe I shouldn't worry about it. While the UI update is a great Quality of Life improvement the equipment lock itself renders it all null and void. I also like the outfit lock for the most part, I don't love micromanaging my outfits and now I won't have to!

I had about 60,000 Cryptic Clues by the time I went to sell stuff in order to buy an Overgoat. You can also convert them to Appaling Secrets and from there into Tales of Terror or Journals of Infamy, as and when you need any of those. We’ve prepared a little story to illustrate how these applications work; look for a continuation of the Watchmaker’s Daughter story on the card Devices and Desires in your Opportunity Deck.

I have good weapons and mascots and such for just such an occasion, but wait!

I absolutely love the additional outfit slots, and being able to change outfits on the main screen is a fantastic quality of life change. Right now, we’re a team of 15 people split across four projects (Fallen London, the Sunless Skies Sovereign Edition, and two Secret Things). (And I know this isn't something I'll easily be trained out of because I go through this ritual with item conversions all the time—but that's far less frequent.

?oldid=311285. I still can't change my outfit in my lodgings, and not in any storylet. I've burned few 10s of thousands of cryptic clues doing that.

On Wednesday we made a number of changes to outfits. Just limit where it is used and make sure the player knows when they are entering such an area and give them an idea of what to prepare for, to avoid the wiki hopping that will inevitably ensue from this change. I don't like complaining like this online, but considering the investment I've made in the game so far, I had to vent my frustration. oh eww I didn't realize these comments don't save line breaks. We’ve consistently found that people play and enjoy Fallen London in a wide variety of ways, and that those who’re particularly invested in optimisation are more likely to participate frequently in forum (and now Discord) discussions. That's a familiar phrase… [This may give you a Sense of Déjà Vu, beginning a story of chance and madness.] for pages which require this item, or click here to show them. Say I am a player that capitalizes on Shadowy, but I find a card during the Crowds of Spite that requires Dangerous. But now feels like a chore. embarking on a voyage of scientific discovery 2: at your lodgings: Preparatory Research: Summarize your experiences in the wars of illusion: rare result only 1 extraordinary implication = 35 x a page of theosophistical notes + 1 tale of terror. Locking outfits is very frustrating. There's something about this slim little book of verse and prose that crawls into your head and roosts. However the blanket lock anywhere and everywhere makes the game more tedious, incentivices meta gaming via the wiki and forces failure in stories you otherwise would easily succeed. at a time if you really need a bit of money for something, but you're generally better off hoarding most things because later parts of the game will start requiring lots of resources.

When fishing for diamonds they'll also be gone in the blink of an eye. Absolutely terrible change. Please don't make it feel like that all of the time. Leaving the Neath doesn't relieve an ex-zailor's superstitions, it merely changes their subjects. There's something familiar about this tale... Write a lewd satirical song about the Grand Hunt of the Devils, Buy the deeds to a decommissioned steamer. Nanako Posts: 536 1/9/2016: Is there any better way to acquire mutersalt than trading five zee stories at wither?

Wow. Take your favorite fandoms with you and never miss a beat. If you find anything that doesn’t look like it’s working as intended, please send it to support@failbettergames.com. What has this pale, erudite pair come up with? This is a place for fans and players of the game to make connections, discuss lore, formulate strategies, share ideas and generally just enjoy each other's company. If you could provide a hint of at least one way to be able to change outfit. The spine crackles with fear! in your inventory to pursue this mystery. And the port's good. Like if I have zailed to Polythreme, I have access to a battered grey overcoat and an exceptional hat if I own one, because stories there interact with those items, even if I'm not wearing either. 's buttocks, and I don't think the latter reflects well as a playstyle that should transiently affect the rest of us. I *get* that the outfit thing is supposed to be for roleplay, but in reality it is an integral part of being able to play the game efficiently and successfully, which I believe is a key point to keeping Fallen London accessible for new and veteran players. Having slept on it, my thoughts can be condensed to: By all means, add new areas where clothes options are locked. That's a pretty expensive price! I mean think about it, it's not like my character can "reasonably access" their entire horde of supplies from anywhere in London, right? This change will mechanically gut the enjoyment certain pieces of content such as: Bone Market, Railroad Board Meetings, Zailing the Zee, and Ambition: Hearts Desire (I'm sure there's plenty more storylets that you physically cannot back out of that require multiple different stat checks). The blood freezes! 3) Reducing the amount of clicking involved in mechanically optimal play. !, Connected: Summerset 3, A matter of luck: It could go either way (success chance: 60%). The main reason for this is storylets the player can freely enter and leave. If you have any feedback, please send it as usual to, .

the next two sections aren't comprehensive.

4) Bar UI quality of life improvements around a premium service; I have no issues with the cost, I just think free players should've gotten (at least) one extra slot, especially with all the wardrobe switching 2020 has brought us. This alone makes the grinding significantly more, well, grinding to keep up day after day after day. i rarely have more than 9 --Sunless Skies needs engine and speed control mechanics. The game already has low accessibility because of the Actions limit, and now it seems you're artificially making this even harder by forcing players to inevitably fail more storylets than the game was originally designed to allow. Actually, the reason behind the outfit locking is painfully clear, more failure, more grinding of the same content and flashing out for fate to get over obstacles.

Please fix this. While I understand the logic of not being able to change outfits inside of storylets, it's an absolutely terrible feature. The audience is spellbound!! Even a much simpler version of these sections would add a lot more navigable information to the wiki. […] The Summerset academics make their excuses and scamper off like polite rats. The inability to change outfits at will won't improve gameplay, but worsen it. Find out what you can do. Feels so good to have a game like this still be getting frequent quality of life and mechanical updates! They'll buy you 14 glasses of teeth during the Feast of the Rose. Read out your Tales of Terror at … Summerset …, https://fallenlondon.fandom.com/wiki/Tale_of_Terror!! I may of course be missing something, but I think it would be far more sensible to only restrict clothes-changing in places where it has been properly thought-through—just like all the reasonable places where it is impossible to access the Bazaar, for instance. CCs especially are used in a lot of situations.

That entire area revolves around specific outfits. Take your favorite fandoms with you and never miss a beat.  +  ten If you rattle enough nerves, you might hear something interesting in return. What rather IS the point of being a law-unabiding criminal if I can't even take my clothes off in my own lair? Also I haven't been there yet but I assume the bone market also has this restriction and that's just ridiculous. Select it in your inventory to begin the Case of the Fidgeting Writer. Change the name (also URL address, possibly the category) of the page. This is a place for fans and players of the game to make connections, discuss lore, formulate strategies, share ideas and generally just enjoy each other's company. It takes you all afternoon in the cosy common room to read out your tales of befanged monstrosity and madness. I just don't want it to look like it is constantly highlighted. And I hate it.