The Japanese had taken the American submarine warfare threat more seriously. Storm Over Asia is both a companion game to GMT’s A World at War and Gathering Storm, and is a game in its own right, with its own victory conditions.
30-page A World at War conversion Rulebook, 24-page Battle Manual, including historical notes. Australia and India had been better prepared for war, including by building Australian aircraft carriers or an Indian air force. Japan had prioritized naval expansion, even though it antagonized the United States. There are also differences between the two games, such as the mechanics for combat in China, and coordinating Japanese and European Axis strategies is perhaps even more challenging before the outbreak of war than it is during A World at War (especially in turns where China draws a random event invoking “German advisors” as the reason for increased Chinese combat abilities). China, Britain, and Russia must try to resist immediate Japanese expansion, while at the same time laying the groundwork for the successful prosecution of war in the Pacific. Communist China had expanded its territorial base and armed forces. Storm Over Asia is both a companion game to GMT’s A World at War and Gathering Storm, and is a game in its own right, with its own victory conditions. Australia and India had been better prepared for war, including by building Australian aircraft carriers or an Indian air force.
Four random events each turn, providing unlimited replay value.
Storm Over Asia resembles Gathering Storm in many ways, and both games have a structure consistent with A World at War, allowing for a seamless transition to whatever alternate war the players planned – or stumbled into. The United Front had formed early, allowing China to confront Japanese aggression more effectively. Japan must balance its expansion in China, an impending confrontation with the United States and Russia, and the impact of the Pacific theater in a global war. Japanese admirals had focused on submarine warfare in the impending war with the Allies.
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One 22"x34" full-color Storm Over Asia mapsheet. Storm Over Asia allows players to explore what might have happened if: Storm Over Asia may be played as a separate game in a single session, with its own victory conditions, and may be played alone or in tandem with Gathering Storm, GMT’s pre-war game in Europe.
Flexible Japanese mobilization rules, allowing Japan to emphasis civilian or military production – each at the expense of the other.
Approximately 840 full-color die-cut counters. Starting in 1935, Japan, China, Britain, and Russia prepare for war without being sure of just what is coming.