Sato also managed the voice recording with Bang Zoom! Depending on the type of response, the character may respond positively or negatively, impacting the relationship and future interactions. Different units specialize in different skills, such as support actions, melee attacks, or distance attacks—along with their range of movement, each unit also has an independent range in which they can perform actions. So Long, My Love was directed by Takehiko Akaba and produced by Masakatsu Watanabe. He praised the "multiple-choice responses" that demand "a response within five seconds", comparing them to the more recent Heavy Rain and noting they "affect relationships with teammates, influence battle prowess, and ultimately alter the game's ending." Shinjiro persuades Geminine not to go through with it. In addition to ground-based battles, STAR units can convert into a flying form, enabling mid-air battles using identical mechanics to the ground battles.[2][6]. In 2009, NIS America announced that Sakura Wars: So Long, My Love would be published in North America on both the PlayStation 2 and Wii. The gameplay is divided between adventure segments where Shinjiro explores a 3D-rendered version of New York—including the interior of the Little Lip Theater—, and combat sequences governed by a turn-based battle system across a three-dimensional (3D) area allowing full range of movement. After arriving in New York City, Gemini bought an appartment in the Village and got a job as a cleaning girl at the Littlelip Theater. The final celebration and ending vary depending on whether Shinjiro romanced a member of the Combat Revue. Sakura Wars V: So Long, My Love[a] is a cross-genre video game developed by Sega and Red Entertainment for the PlayStation 2, with a later port for the Wii developed by Idea Factory. Shortly after arriving there, Shinjiro witnesses a bank robbery being foiled by Gemini Sunrise, a samurai cowgirl. Sakura Wars: So Long, My Love - Wii Standard Edition: Wii: Computer and Video Games - Amazon.ca [31], The team wished from the start to include the Japanese voice track, due to both fan demands and the celebrity status of the original actors in Japan. Shinjiro accepts the offer, Nobunaga disappears and his castle disintegrates into cherry blossoms. All I knew about Sakura Wars before I played 'So Long, My Love' was it had multiple anime productions I was never interested in and it was a long running games series in Japan. Afterwards, subduing an attack led by Ranmaru, Geminine decides to rest inside Gemini after using too much of her influence to dominate Gemini's body. [4] The game ends when Shinjiro's STAR is destroyed or when certain conditions are not met. At the 2016 Sega Fes in Tokyo, in response to a fan poll about dorm… Sakura Wars: So Long My Love is a single player strategy role-playing game (SRPG) and the first game in the popular Japanese Sakura Wars franchise to be released in North America. We believed that this was a series that would firmly stay in the land of the rising sun. This is understandable: the series combines visual novels, strategy RPG and dating sim mechanics into a single product set in an alternative-reality history with steampunk mecha robots being used to fight against demonic forces as a team of fighters disguised as a theatre … [25][26] Sega had attempted its own localization efforts, but stalled during the concept approval process. Sakura Wars V: So Long My Love was first announced in July 2002 at a press conference dedicated to the Sakura Wars series, hosted by Sega and Red Entertainment at the Grand Prince Hotel Akasaka. [36] NIS America acted as publisher in both regions. Ratchet then introduces Shinjiro to the rest of the Combat Revue. The game was announced in 2002 as part of the seven-game Sakura Wars World Project. After thwarting Ranmaru's invasion, Shinjiro becomes the New York Combat Revue's Captain-in-Training and Ratchet fills the role of Vice Commander. [1][2][3] Players may also save their game during eyecatches. [27] A separate attempt to localize the PlayStation Portable port of the first two Sakura Wars games were also canceled. [14] Fujishima was initially confused about the kind of cast Hiroi wanted, drawing multiple versions of each character. [26] So Long, My Love was the first Sakura Wars game to be officially translated into English, dropping the Roman numeral. CR Sakura Taisen, Sakura Wars GB ~Geki • Hanagumi Nyuutai!~, Sakura Wars Monogatari ~Mysterious Paris~, Sakura Wars V Episode 0 ~Kouya no Samurai Musume~, Dramatic Dungeon Sakura Wars ~Kimi aru ga tame~, https://sakurawars.fandom.com/wiki/Sakura_Wars_V:_So_Long,_My_Love?oldid=14597. Battles take place within 3D arenas, where each unit has a full range of movement, with their distance limited by an Action Point meter: the battle system is dubbed "ARMS" (Active & Real-time Machine System). While at Central Park, Shinjiro meets Diana Caprice, who helps Shinjiro acclimate himself with the city. [45] While no exact sales figures were released, So Long, My Love was listed by NIS America as one of their titles that sold over 9,999 copies during 2010. After he recovers and helps the Star Division repel an attack on Little Lip Theater, a plain dubbed the Sixth Heaven appears over New York. He gave it ratings of 8.5 for presentation, 8 for graphics, 8 for sound, 9 for gameplay, and 10 for lasting appeal. So Long, My Love is essentially a stand-alone entry, though, sending the series to the Big Apple with a new protagonist and a new set of heroines to romance. Sakura Wars: So Long, My Love is a strategy role-playing game that cleverly mimics Japanese animation, presenting a highly original and hilarious … Sakura Wars™: So Long, My Love combines the epic battles of an RPG with the character interaction and development of a sim game in the free-roaming environment of 1920s New York City. It was also one of Famitsu's thirteen highest-scoring games of 2005. In 1930, two years after the events of So Long, My Love, the Great Demon War results in the annihilation of the Imperial, Paris and New York Combat Revues' Flower Divisions. [15], Tanaka returned as the main composer, a role he had fulfilled since the first Sakura Wars. 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